
Command staff
A staff with opinions
Your intelligence officer, quartermaster and field commanders each read the situation their own way. Take their advice or overrule it. Either way, they remember.

Any era · Any theater · Every order yours
Forge an operation. Take command. A language model narrates the consequences of what you actually ordered, dice keep it honest, and a canon remembers all of it.
iOS · Android · Free to start
Every historical operation is a starting position, not a script. Or forge your own from a paragraph and a doctrine.
















Type it yourself, or take one of the options your staff propose. Hold the ridge, feint left, send the reserve. There is no menu of verbs; you say what you mean.
Every consequential order rolls against the situation you built: supply, morale, terrain, what the enemy knows. Initiative can tilt it. It cannot buy it.
A language model writes what happened, in the voice you chose, from the reports your staff bring back. Scene art is drawn to match. Nothing is pre-written.
The bridge you blew stays blown. The officer you dressed down still resents it ten turns later. Every operation keeps its own record and holds you to it.


Command staff
Your intelligence officer, quartermaster and field commanders each read the situation their own way. Take their advice or overrule it. Either way, they remember.

Voiced narration
Every turn can be narrated. Choose a voice from the roster, or record your own and let the briefing come back in it.
The same disclosure the app shows before it generates anything.
Free to start. Questions go to urerpg@gmail.com.